章节介绍
1. Chapters General Interface(教学总体介绍)
2. Preferences release 12(版本12的Preference设置介绍)
3. Preferences release 4(版本4的Preference设置介绍)
4. Navigation(Bodypaint导航介绍)
5. Object Manipulation(对象操作)
6. Documentation Management(文档管理)
7. Primitive Objects(基本对象)
8. Document Setup 1 – Material and Texture Setup(文件的制作1 材质与贴图的设置)
9. Document Setup 2 – Material and Texture Setup(文件的制作2 材质与贴图的设置)
10. Document Setup 3 – Multi-Material Object(文件的制作3 多层材质的对象)
11. Document Setup 4 – Multi-Material Object(文件的制作4 多层材质的对象)
12. Character Setup 1 – Importing OBJs and Fixing UVs(角色设置1 导入OBJ文件,解决UV中存在的问题)
13. Character Setup 2 – Setting Up Selection Sets(角色设置2 设置选择集)
14. Character Setup 3 – Finishing Setup(角色设置3 完成设置)
15. Character Setup 4 – Material Assignment(角色设置4 材质应用)
16. Character Setup 5 – Texture Assignment(角色设置5 贴图应用)
17. Maya to BP Exchange1 – Proxy Paint Model(MAYA到BODYPAINT的转换1 角色设置 绘制代理模型)
18. Maya to BP Exchange2 – Object/Material Organization(MAYA到BODYPAINT的转换1 对象与材质管理)
19. Maya to BP Exchange3 – Loading the Plug-ins and Scripts(MAYA到BODYPAINT的转换1 加载插件与代码)
20. Maya to BP Exchange4 – Material and Texture Assembly(MAYA到BODYPAINT的转换1 材质与贴图的组合)
21. Maya to BP Exchange5 – Texture Assembly Part 2(MAYA到BODYPAINT的转换1 贴图的组合)
22. Maya to BP Exchange6 – UV and Selection Sets(MAYA到BODYPAINT的转换1 UV与选择集)
23. 3D Paint Surface Painting(3D PAINT的SURFACE PAINTING绘制模式)
24. 3D Paint Projection Painting(3D PAINT的映射绘制模式)
25. Brush Tools and Attributes(笔刷工具及其属性)
26. Selections and Custom Brushes(选择工具与自定义笔刷)
27. Other Tools(其他工具)
28. Character Paint Setup(角色绘制设置)
29. Character Skin Paint(角色皮肤绘制)
30. Conclusion(总结)
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