Cmivfx推出了Houdini这个主流数字特效动画制作软件的最新教学,在本教学中你将学习如何制作适合流程化制作,界面友好的工具,它们能帮助你一次次的吸引观众。因为HOUDINI远非只是一个3D软件,你将在本教学中从结构的角度来看待它。你将明白如何解决可能碰到的各种问题,用一些你从未想到过的方法来使用工具,因为HOUDINI的强大与灵活性,我们将让教学简单易懂,当你完成了本教学以后,你将拥有好些可以使用的工具,并且在制作与改进自己的工具方面有非常多的想法。说它是魔术也不为过。
在第一卷中你将学习到如何分解Houdini的一些很高级场景,并且明白场景是如何合成到一起的,这在研究例子场景与其他设计师场景的时候非常棒,它们能帮助你创建你自己的场景。我们还将告诉你一些技巧,让你的项目更加的强大,还有如何从HOUDINI设计师社区中获得帮助。
羽毛工具
在本部分我们将创建一个强大的羽毛系统,可以用于近距离的镜头,这个工具将让艺术家能通使用houdini的ramp widget对羽毛实现完全的控制,并且通过它,用户将得到一个非常棒的创作体验。在这里我们将学习如何将ramp参数映射用于工具参数的控制。
地震裂缝的制作
在教学的这部分我们将创建一个多用途的地面裂缝制作工具。特别强调而来工具的易用性与实时性。实现它的方法非常的实用,并且能够得到可预见的结果。不过这并不意味着这是个简单的工具,我们得到的结果将是可以用于产品级制作的高端工具,并且可以被用于很多不同的场合。就本节教学来说,它的价值就已经值回了整套教学的价值。
A Hip Autopsy
Houdini Hip Tricks Volume 1 cmiVFX launches its latest training for the SideFX Houdini premiere digital visual effects animation software package. Why build one kick ass VFX video when two is twice as nice! We have never been more fired up to release a training video in the history of this company. Everything you wanted to know, delivered fast and furious through our ground breaking, ever evolving web based delivery player system. In these two videos, you?ll learn how to make production ready user friendly tools that will captivate your audience time and time again. Since Houdini is way more than just a 3D application, you will see it from a framework point of view. You`ll understand how you can solve any kind of situation you might encounter, using the tools in ways they were never dreamed to perform in that way. As a testament of the power and flexibility of Houdini, we?ll try to keep it simple and understandable by encapsulating some very interesting areas of Houdini. When you?re done with this set, you?ll have several tools to use, and have lots of ideas of how approach and develop your own tools. To call it Magic, is a true understatement. How can you put a guarantee on perfection?
Brief Introduction
Welcome to the highly anticipate "HIP Tricks" video set, created by CMIVFX and Varomix. A partnership like no other, this joint venture shows the true comradery that is a true CG pipeline. There is a reason that cmiVFX stands alone in the high end market…. IT'S NOT EASY TO DO! However true, we take pride in our sadistic need to provide the latest and greatest training in our industry so that digital entertainers can tell their story. We will work with ANYONE that has something fantastic to offer… wether it is a student half way around the world, or another training company that wants to work with us on a video title. We will always pull together with the right people to make the best training the world has to offer. Expect great things… ALWAYS!
In this first volume you will learn how to dissect any Houdini Hip scene, and figure out how that scene is put together. This is great for exploring sample scenes, other artists scenes to assist you in the creation of your own. We will also go over some tips to make your projects more solid and show you were you can get help from the great Houdini Artist Community.
Feather Tool
For this chapter set we will build a hero feather system used for close-up shots. This tool will give the artist total control using Houdini's ramp widgets so that it makes for a great user experience. In the process we'll learn how to map ramp parameters to control parameters of our tool.
Earthquake and Fischer Cracks.
In this section we will create a multi-purpose ground cracking tool, putting special attention on making it easily modifiable, and in realtime. The art of making it solid and getting predictable result, doesn't mean that its simple. The final result is a very high end production ready tool that can be used in many scenarios. This chapter alone is work the price of the entire volume set.
Alvaro Castañeda
Alvaro Castañeda, best known as "Varomix" is a 33 years old CG Generalist TD. He lost a little of his self back in 1993 at a Jurassic Park screening, and that totally changed his life. Toy Story finished the job in 1995 - there was no turning back!. He started his way in 3D back in 1998, first using 3ds Max, then Cinema4D and finally in 1999, I met Maya 2.0. Since then I've done CGI for print, web, TV, Film, DVD, I guess anything that has pixels in it!. He started using Houdini in 2002 shortly after Side Effects launched the Houdini Apprentice Program. He had also done on-set VFX Supervision and DOP Assisting. He'll soon move to Toronto to continue his career as a Houdini Generalist.
Project Contents
All cmiVFX videos come with all the training materials you can need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!
This Video is Sold by itself OR inside of a kit. It is HIGHLY recommended that your watch Volume 1 first. It is also better if you watch them in order. (But not necessary) |