在本教学中我们将学习Houdini的Ocean tools插件,我们将创建一个散发泡沫与浪花四溅的海洋,我们将添加一个浮在海洋表面的船只,它能随着海洋的运动而运动。并且我们还会让船只及其运动来影响海洋的波浪。使用HOUDINI制作像素化游戏,我们可以在HOUDINI中制作一个完整的游戏,使用的不是现成的工具,还有使用了一点Python代码,这个例子说明HOUDINI可以做任何你希望它做的东西,不要将HOUDINI看做是3D软件,而是将它看做一个3D制作平台。
Houdini Hip Tricks Volume 2 Hip Tricks Volume 2 has much to offer the future or current FX TD, in robust ways of showcasing inventive research and development technology. We go all out, showing you how to achieve new and interesting tools, so you can continue to create and wow the general public with your accomplishments. The content in this video is based on years of fulfilling user requests, and taking those requests to new levels. When it comes to high end CG and VFX training, there is only once choice… cmiVFX!
Row Row Row Your Boat
Using Houdini Ocean Tools plug-in (HOT), we'll create and ocean that emits foam and splashes. We then we'll add a ship that floats on the ocean in which the movement of the ship will be driven by the ocean. Once we do that, we'll use the floating, moving ship to deform the ocean as it advances and emits spray at collisions with the waves.
Pixelated Game
Believe it or not, we'll will build a complete playable game inside Houdini, using out-of-the-box tools and a little bit of Python code. This project is a real statement that Houdini can do just about everything that you can throw at it. Don't think of Houdini as a 3D app, think of it as a 3D Operating System.
Alvaro Castañeda
Alvaro Castañeda, best known as "Varomix" is a 33 years old CG Generalist TD. He lost a little of his self back in 1993 at a Jurassic Park screening, and that totally changed his life. Toy Story finished the job in 1995 - there was no turning back!. He started his way in 3D back in 1998, first using 3ds Max, then Cinema4D and finally in 1999, I met Maya 2.0. Since then I've done CGI for print, web, TV, Film, DVD, I guess anything that has pixels in it!. He started using Houdini in 2002 shortly after Side Effects launched the Houdini Apprentice Program. He had also done on-set VFX Supervision and DOP Assisting. He'll soon move to Toronto to continue his career as a Houdini Generalist. |