繁體中文
琪派听译培训网为客户提供专业的听译培训服务,还提供各类文档,视频的翻译服务

CMIVFX | Houdini XML Based Procedural Cities(基于XML的流程化城市制作教学)中英文翻译服务

类别 视频教学介绍//
名称 CMIVFX | Houdini XML Based Procedural Cities(基于XML的流程化城市制作教学)
编号 CG-1529
软件版本
时间 1小时53分
.  
 
    

CMIVFX发布了最新的使用真实GPS数据来程序化生成城市结构的教学。在本教学中大家将学习到如何导入MAP,并且根据真实世界来创建城市。以前制作城市或者街道级别的数据需要花费数星期至数月的时间,现在CMIVFX通过革新性的城市结构制作教学系列让这个过程自动完成。

cmiVFX launches its latest Full Feature training video in Houdini Generating Regional Procedural City Skeletons using Real GPS Data. Once again on the cutting edge of creating real world projects, cmiVFX demonstrates how to import map data and create Virtual Cities from around the world. Generating cities or street level data previously would take weeks or months and a team of artist. cmiVFX has streamlined that process with this innovative New Houdini series of creating skeleton cities.

There is an increasing demand for creating virtual cities for film and broadcasting projects, however getting a city built and prepare it for deployment is not an easy task. The time and resources spent can be very time consuming and costly. cmiVFX provides an innovative solution in automating this virtual city generation process and reduces the time considerably as well as the resources allocated. Nothing is better than Houdini for such projects, but this course is not limited to just this application, the techniques demonstrated here can be utilized with any other 3D application and it will work the same.

OSM GPS Data
There are many techniques that can be used to generate city patterns; in this video the one demonstrated will be how to use the data of a real life city, exported from openstreetmaps.org, to generate a custom variant of it. The city data used is the same kind of data used in GPS devices, while the GPS uses it to give routing information and data, here the data will be used to generate 3D cities.

 

XML Conversion
The first step in the process is to identify what city will be the target of the project. Once the city is determined the OSM data must be exported from the open street map, which is an XML variant. Manhattan being the city of choice for this tutorial project, the video will demonstrate how to export Manhattan's data from Open Street Map (OSM). An overview will also be given to learn more about this data and its structure.

Parsing In Python
The exported data must be parsed into Houdini and Python scripting is the method of choice with this project. The data will be explored in more detail and the utilization of a Houdini Python SOP will write the corresponding code that will parse the first main part of the data and transform it into Houdini points. (Resembling our city of choice.)


Paving The Roadways
Combining the points already created in the previous sections with the second main part of our OSM data, this section will dive deeper into the data analysis. Covering more detail in the parsing and coding, the ability to be able to reconstruct the pattern of the city and treat different data types differently, like the roads, parks and buildings, will be discussed at lenght. At the end of this section the main skeleton of the city will be constructed and ready to be built upon.
 

Geometry Population
Begin filling the city with buildings, utilizing the OSM data. It is very important to mention that this data does not contain everything; in particular it does not contain all the buildings, a lot of them will be missing. To resolve this problem, the implementation of another Open Street Map export type will be utilized to extract the missing buildings using Houdini's COP's and customize the contour shapes if needed. The city will then be filled completely with the respective buildings.

About The Author
Georges Nakhle is 25 years old, lebanese, and has a masters degree in mechanical engineering. he has a wide artistic and scientific knowledge, he began his art steps with traditional painting and sculpting then gained a diploma in dramatic monologue (acting -singing), he has worked as a writer and perfomer in radio and TV. combining arts and science led him to CG, so he mastered many 3D tools such as Maya and houdini, he's also a programmer so he's currently working for dassault systemes in Paris-France and he had also worked in combination between Dassault-Systemes and mental images the makers of mental-ray. He is very picky about the details and he believes that every small detail contributes to the finished product.

琪派听说译培训网

琪派听说译培训网

琪派听说译培训网

琪派听说译培训网

 
 
客服QQ:1355398  客服微信(请扫右方二维码)
copyright © 2009-2022琪派听说与视频翻译能力培训网  |