本教学是基于教师在Side FX举行的Cook-Off比赛的获奖作品而设置的。将两个月的工作压缩到几个小时并非易事,因为教师尝试在教学中讲解到这个作品的每个方面,包括了技术的与艺术两方面。
我们就从使用传统工具进行对象制作开始,体现出Houdini也是一个很强大的建模解决方案。
接着我们就去到Houdini为之出名的流程化建模教学方面,介绍了覆盆子与黑莓的流程化建模过程,接下来就是照明层的制作,在这之后我们就去到了shader设置的几个方面。我们将为标准的mantra surface shader添加一些新的功能,并且为一些选项制作一个自定义的截面。最后我们会渲染出最终作品。
This training course is based on my winning entry for the Cook-Off Contest held by Side FX. Compressing two months of work in a few hours is no easy task since I also tried to cover every aspect of the production. (Technical and the artistic sides are discussed.) We are going to start with modeling of a few objects with traditional tools that you can find in any package, showing that Houdini has all that's needed to be a very strong modeling solution.
Then we will jump to Procedural Modeling, something Houdini if famous for. Easy, introductory procedural modeling of a raspberry and a blackberry. Following is the lighting pass and after that we are going to setup shaders for a few of the assets. We are going to add some functionality to the standard mantra surface shader and build a user interface for the new options. We are going to end the training course by rendering the final image.
NOTICE TO VIEWERS: You are expected to have a basic knowledge of the Houdini user interface and workflow in order to easily follow this video.
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