我们已经知道了如何使用基本的建模工具,现在就是时候如何像HOUIDNI艺术家一样思考,并且通过程序化的方式建模。我们将使用上个教学创建的模型,尝试通过流程化的方式来实现它们。接着我们会将它制作为Houdini的Digital Assets,并且将它保存为shelf工具。
教师介绍: Ari Danesh是一位有12年大学教学经验的视觉特效师与交互式设计师。他最近在UCLA Extension, Moorpark College, 还有CSUN,Ai Hollywood教授HOUDINI,他当前专注的是流程化建模与动画,粒子系统,动力学系统,还有植物仿真。Ari Danesh是SideFX的HOUDINI讲师。
Now we understand how to use the basic modeling tools it is time to learn how to think as a Houdini artist and create procedural models. We will use the model created in week 2 and derive what an artist down the pipeline will want to modify and make those parts of the model procedural. We will then package up the model as a Houdini Digital Asset and save it as a shelf tool.
Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.
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