在这一节我们将学习为贴图设置模型,使用HOUDINI的UV工具将几何体正确的展开,并且会去学习MANTRA SURFACE SHADER,为几何体添加材质。
教师介绍: Ari Danesh是一位有12年大学教学经验的视觉特效师与交互式设计师。他最近在UCLA Extension, Moorpark College, 还有CSUN,Ai Hollywood教授HOUDINI,他当前专注的是流程化建模与动画,粒子系统,动力学系统,还有植物仿真。Ari Danesh是SideFX的HOUDINI讲师。
As Henry Ford once said you can have a Model-T in any color as long as it’s black. Well, up to now we have created nice models as long as they are gray. In this module we change all that. We will learn how to set up our models for texturing. We will first learn Houdini’s uv tools to layout out our geometry correctly and then look at the Mantra Surface Shader to add materials to our geometry.
Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.
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