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[HOUDINI大课堂V1] CMIVFX | Houdini Fractals(Houdini Fractals教学 中文字幕 翻译示范)中英文翻译服务

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名称 [HOUDINI大课堂V1] CMIVFX | Houdini Fractals(Houdini Fractals教学 中文字幕 翻译示范)
编号 ZM-121
字幕制作中
时间
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内容介绍
 
本教学时间为2小时12分,本作品由琪派听译培训网(www.gbstuff.com)提供翻译示范,加入琪派听说译一对一培训课程,独立听懂原版英文视频
 
其他介绍信息
 

本教学讲解了VEX节点中的详细工作流程,让用户能够深入的理解如何创建自然的镜头。本教学的教学安排能够让所有用户轻松的从头到尾的跟着我们学习。这种对Fractals的深入介绍能够然所有的HOUDINI艺术家将自己的水平提升到更高的层次,本教学所得到的结果是非常好的,并且通过其他的方式是几乎无法实现的。通过这种革新性的艺术与技术的结合,每个用户都能明白构建多fractal网络的基础与原理。

This video covers a detailed workflow within VEX nodes to allow the viewer to have a deep understanding on creating professional shots for such natural effects. The educational structure for this video, gears all users up to be able to follow its contents from beginning to end. This in-depth introduction to Fractals will add an essential knowledge to all Houdini artists wanting to move to the next level. The results produced by this video are truly superb, and near impossible to achieve any other way. With this revolutionary blend of artistry and technology, every user can have the ability to understand the roots and principles of constructing solid multi-fractal networks . At this same time, you will learn how to seamlessly create a digital asset to make your fractals accessible on any shot that you are working on. When you're finished with the video, you will have the opportunity to create very complicated cloud system, in very difficult scenarios like multilayering effects with complex design and anything else you can dream up.

Introducing Fractal Networks

In this chapter we will navigate through core VEX nodes and network workflows to create basic fractal images and animations, building up a ground knowledge for mastering fractal color extraction and animation. We then set rules for interaction between external images and your fractals.

Procedural Terrains

One of the first areas that fractals were used was on creating digital terrains. In this section, we`ll look from start to finish how to build a node system that provide us the power to create interesting and unique terrains with VEX, how to control them and also how to comprehend the idea behind a multi-fractal terrain.

"For Loop " VEX Node

One of the greatest nodes in VEX is the "for loop" node, it allows you to repeat the same sequence of code many times. However it has a very specific condition it needs to meet to work properly. Continuing with the effort to evolve the fractal system , we will delve into how to take advantage of the "for loop" to implement richness and a more natural look. Along side the "for loop", we will introduce a method to securely change the input parameters of the network.

Multi-Fractal Workflow

Once we understand what is behind a good fractal system, its time to start bringing to life a complete multi-fractal OTL. In this section we`ll cover every information you need to achieve a great , clean and efficient system.

Introducing Volumetric Networks

Working with volumetric nodes in Houdini is a delicate thing. It can be an intensive process if you don't handle it right. Our goal here is to present the viewer with a unique way to manage the intricate details within the volumetric process. How to properly set your scene to receive volumetric elements, how to render them, shade, understand definitions and set specific rules to achieve a believable result.

Custom Volumetric Displacement

In this chapter we will introduce the epicenter of our product. Combining all the knowledge we acquired until here to build our own custom volumetric displacements. We will use a simple system to create a pyroclastic cloud to understand the technique behind control vectors and how they can help us to properly add displacements.

Object Volumetric Setup

One of the most required option in a good volumetric system is the ability to apply it to any kind of source object. This can be extremely helpful to draw unique designs and to style clouds in any way we desire. Here we will explain extensively all the necessary steps to accomplish ultimate control on where your volumes will be applied. The only limit is your imagination!

Cloud Systems Workflow

Everything we have learned so far culminates in this outstanding Cloud System workflow. Utilizing our custom multi-fractal OTL and all the knowledge acquired through all the lessons, we will demonstrate how you can create unbelievable natural cloud effect and how to control it in any form your production demands, thus optimizing visibility and rendering to have a great viewport feedback together with great rendering results.

About The Author

Andreu Lucio is a spanish cg professional with more than 10 years experience and is 32 years old. After studying visual communication, he started working in international cartoon series in 1999, "The triplets", "Juanito Jones" and "Tom" as a Cg Artist for a company called Cromosoma. He become the Lead Cg Artist so learned a lot about light, colors, compositing, fx and how important they are for improving the final result. During his carrier working in some of the top spanish studios he has deeply use softwares like 3d Max, Maya, Houdini, Modo, Combustion, Nuke. Stuff like dynamics, expressions, maya mel and python had been present almost always in his long r&d sessions. Never stopped learning neither working so how to fit developed techniques in the real production its been the key goal for him. For the last 3 years he is working in Torsion Animation, a small Houdini based studio that has co-founded, creating motion graphics and visual fx for commercials. The studio is really small, so it has to use his skills from modeling to compositing and Houdini´s power in order to get the job finished within the tight deadlines and the high quality demanded.

 
CMIVFX介绍
 
 

CMIVFX世界领先的特效培训公司,该公司是高端视觉特效与电脑图形设计行业培训的领导者,培训的客户包括了个人与公司,学校等。该公司的教学培训在业界享有极高的声誉,教学均为聘请业界资深人员讲解,与GNOMON一样,CMIVFX的教学也代表了业界领先水平。

cmiVFX Worlds Leader In VFX Training industry.

cmiVFX is the leader in high end video training for the visual effects and computer graphics industry. We train everyone from individuals to institutions to other training companies.

 
其他介绍信息
 

关于(CG-1517)CMIVFX | Houdini Fractals(Houdini Fractals教学)的介绍请访问http://www.gbstuff.com/cg/productshopxp.asp?id=2570

 

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