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Keith Lango VTS and Animation Tutorials All-in-one(Keith Lango动画原理动画大师培训课程1-64全集 中文字幕 翻译示范)中英文翻译服务

类别 视频教学翻译示范/动画类教学翻译示范/
名称 Keith Lango VTS and Animation Tutorials All-in-one(Keith Lango动画原理动画大师培训课程1-64全集 中文字幕 翻译示范)
编号 ZM-D1
字幕制作中
时间 64小时
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经过4年发展,CG教学翻译网已经发展成为以HOUDINI类,游戏类,绘画类,动画制作类教学翻译为主,并提供各类翻译定制服务的专业CG翻译服务性网站。目前CG教学字幕网目前提供了有成本价超过100万的超过100套中文字幕,并且每年将以50部以上的速度增加,


  Keith lango动画原理上下部全集
 
 
Keith Lango动画原理上部(1-35) + Keith Lango动画原理下部(36-64)
 


一 Keith Lango动画原理上部字幕(1-35)

本字幕为VTS教学字幕的第一部分,本教学时间长达26小时

二 Keith Lango动画原理下部字幕(36-64)

本字幕为VTS教学字幕的第二部分,从VTS 36到VTS 64,总时间超过34个小时(VTS 1到VTS 35总时长26小时),

 
Keith Lango介绍
 
Keith Lango是一名独立动画师,作者,教师,导演与动画顾问,在过去的动画工作中,他参与了大量动画项目的制作,包括了从奥斯卡提名短剧到视频游戏剧场片,电视,故事片,在线动画,还有商业广告等。Keith还参与了多本动画书籍的编写。作为一名在多家公司任职的动画监制,Keith培训出了非常多热门动画师,他的动画教学在世界上很多的学校与大学中作为教材使用。他的在线的动画VTS被认为是全世界最棒的动画培训服务,全世界大量希望进入电影动画与游戏动画制作行业的学员都在使用他的培训服务。

Keith lango自我介绍:
我只是个普通人,对我来说卡通就是一切,这点上我永远长不大,当然在其他很多方面我都是很成熟的。我非常热爱卡通,这也是我是动画师的原因了。至今我已经当了17年的动画师,当然这17年之中我不一直是个优秀的动画师,你知道我们都需要起步的。

在这些年里,我非常有幸与一些有卓越才能的人一起工作,参与了非常多的,超酷的项目制作:我参与了大家童年标志性动画片的制作(米老鼠与特种部队),singing vegetables(唱歌的蔬菜),space traveling penguins(太空旅游的企鹅),奥斯卡提名电影,商业片,顶级游戏动画剧场片,故事片等的制作,现在又做游戏。过去的日子里我做了一些短片,并且尝试做更多的短篇。或许在某一天我希望能将其中一两个大型的故事展现在大家面前。

家庭对我来说很重要,我信奉耶稣基督,但我不喜欢把自己看做是宗教右派。政治家们让我很烦恼,因为我觉得他们也会让耶稣烦恼。我只是尽量做好我的使命所要求的,做我应该做的,避免做我不应该做的事情,离上帝近一些。我尝试尽我的能力去帮助其他人,就像上帝曾经帮我的那样。很多时候,我的工作做的不错,其他时候……。不说那么多了。我是靠上帝的仁慈,通过奉献与重生,来弥补我的各种不足之处。

 
VTS动画教学系列的介绍
 
Keith lango动画原理其他介绍信息:VTS教学系列是专为高端角色动画设计师提供的月度发行的视频教学。Keith lango出版本教学的目的在于分享他在电视,电影,游戏,视频行业中从事了10多年的专业角色设计师,动画监制与导演工作的经验。Keith lango已经培训了非常多的动画师,其中很多人都进入了全球顶级的动画公司,例如皮克斯(Pixar)。Keith lango说:“我在VTS中教授的内容与在我课堂上教授这些学生的内容完全一样。因此对于很多人来说,这会是一个让他们能够负担的起的学习专业动画知识的方式。”

The VTS is a monthly subscription based video training system for high end performance character animation. The goal and focus of the VTS is to share my knowledge and understanding of character animation based upon my 10+ years experience as a professional character animator, animation supervisor and animation director for television, video, game cinematics and feature film. I've hired and trained dozens of animators in my career and many of them have gone on to the biggest animation studios in the world. The same things I taught them I teach on the VTS. It really is one of the most affordable ways to get material from an experienced professional animator.

 
参考翻译稿

 
详细章节内容介绍:

VTS01 -- Poses, part I
Poses教学的第一部分,长度19分13秒,

VTS02 -- Poses, part II
Poses教学的第二部分,长度19分14秒,

VTS03 -- Poses, part III
Topics Covered: weight in posing, natural poses, using the feet & spine properly, major staging issues.
Poses教学的第三部分,姿势中的重量感,自然姿势,合理的使用脚与脊椎等,主体呈现。包含了两段,第一段9分50秒,第二段9分46秒

VTS04 -- Poses, part IV
Topics Covered: staging hand actions, eyeline staging, thumb-nailing weight in poses, introverted/extroverted posing.
Poses教学的第四部分,呈现手部动作,眼部呈现,姿势的重量感草绘,内倾与外倾姿势,长度24分30秒

VTS05 -- Timing, part I
Topics Covered: Intro to timing, definitions of timing/spacing/phrasing, animation as language, timing examples, suggested timing workflow .
Timing教学的第一部分,Timing的入门介绍,Timing/spacing/phrasing的定义,动画与语言的对比,Timing实例,推荐的Timing工作流程长度24分13秒

VTS06 -- Timing, part II
Topics Covered: Thorough conversation of breakdowns and anticipations and how they help determine proper timing.
Timing教学的第二部分,对breakdown与anticipation的深入讨论,如何使用它们来定义合适的Timing,长度23分03秒

VTS07 -- Timing, part III
Topics Covered: Eases and how to use them in combination with anticipations, also pose based timing workflow.
Timing教学的第三部分,Eases与如何综合anticipation与基于姿势的Timing工作流程来应用它们,长度32分27秒

VTS08 -- Timing, part IV
Topics Covered: Smart building of breakdown poses, how to work overlaps into your workflow earlier, the power of micro-anticipations.
Timing教学的第四部分,如何更聪明的创建breakdown姿势,还有如何在工作流程中使用overlaps,micro-anticipation的作用。长度35分46秒

VTS09 -- Timing, part V
Topics Covered: An in depth look at Timing and its effect on how we perceive weight. Also basic rules for timing of actions on the heads and tails of shots.
Timing教学的第五部分,深入学些Timing与它在我们对重量感知上的作用,还有在动画开始于结束部分Timing应用的基本规则,长度43分25秒

VTS10 -- Timing, part VI
Topics Covered: An in depth look at phrasing in animation, how phrasing relates to story telling and is intertwined with timing and spacing.
Timing教学的第六部分,深入学习动画中的phrasing,phrasing与故事讲述之间的关系,它是如何与Timing还有spacing交织在一起的。长度36分30秒

VTS11 -- Timing, part VII
Topics Covered: We explore the significant differences between what makes for realistic/naturalistic motion vs. cartoon/stylized motion. Also a discussion of multiple character screen space interaction and staging for emotional impact.
Timing教学的第七部分,研究逼真与真实的动作与卡通风格的动作之间的区别,还讨论了多角色屏幕空间中的交互与情感效果的呈现,长度46分19秒

VTS12 -- Acting, part I
Topics Covered: We begin our discussion of acting in animation. Key questions of character motivation, relation to story goals and how to break down the expression of emotional states.
Acting教学的第一部分,我们开始讨论动画中的表演,讨论了一些关键问题,包括角色的动机,它与故事目标之间的关系,如何对情绪表现进行分解。长度43分49秒

VTS13 -- Acting, part II
Topics Covered: How to create unique and character specific personalities through gesture, motion and pose. Techniques for finding unique expressions of emotional moments in individual characters.
Acting教学的第二部分,如何通过手势,动作与姿势来创建独特的,角色特有的个性。还有那些为不同的角色寻找独特的情绪表现的技术。长度48分40秒

VTS14 -- Acting & Blocking, part I
Topics Covered: Hands on planning and thumb-nailing of a production scene from scratch to match audio dialog, indicate and find unique and character specific acting and performance.
Acting & Blocking教学的第一部分,规划与制作场景缩略图来匹配对话音频,找到独特的与角色特有的舞台表现。长度41分26秒

VTS15 -- Acting & Blocking, part II
Topics Covered: Continuation of VTS14 topic, but now explored and executed in CG on the computer using an animation rig. Each decision and move explained for result, intent and motivation.
Acting & Blocking教学的第二部分,继续讲解VTS 14的主题,本节是在电脑中使用骨骼绑定来进行探索,对每个决定与动作都解释了它的结果,目的与动机。长度1小时1分23秒

VTS16 -- Acting & Blocking, part III
Topics Covered: Continuation of building and blocking a performance for a production scene. Step by step insight into the blocking process.
Acting & Blocking教学的第三部分,继续创建与勾勒场景的表现,一步步的深入学习Blocking流程。长度42分01秒

VTS17 -- Acting & Blocking, part IV
Topics Covered: Completion of blocking the performance for a production scene. Open vs. closed facial animation, intro of breakdown technique.
Acting & Blocking的第四部分,完成场景表现的勾勒。学习开放与封闭的面部动画,Breakdown技术的介绍。长度48分48秒

VTS17se -- Image Based Timing Workflow
Topics Covered: Discussion of workflow optimization, thorough exploration of using free pencil timer software MonkeyJam for timing of CG scenes. Includes free MEL script for Maya to bridge between MonkeyJam and Maya.
基于图像的Timing工作流程,讨论了工作流程的优化,深入探索了免费铅笔画时间控制软件Monkeyjam的使用。附带了连接Monkeyjam与Maya的免费MEL代码。长度54分02秒

VTS18 -- Blocking & Breakdowns, part I
Topics Covered: A deeper discussion of the nature and importance of breakdowns, their role, how to implement them and how to use them in scene blocking for a better controlled workflow.
Blocking & Breakdowns教学的第一部分,深入讨论了Breakdown的起源与重要性,它们的功能,如何在场景勾勒阶段来使用它们。长度54分31秒

VTS19 -- Blocking & Breakdowns, part II
Topics Covered: Explore understanding of the principle of Process Dependencies to allow for better structure & control when animating. Distinctions made between key poses and breakdowns, including explanation of the different types of breakdowns, their role and their place in the construction heirarchy of animation.
Blocking & Breakdowns教学的第二部分,研究了过程依赖性原理,从而在动画的时候制作更好的结构,实现更好的控制。区分Key poses与Breakdown,包括解释了不同类型的breakdown,还有它们在动画层级结构中的作用与地位。长度49分47秒

VTS20 -- Blocking & Breakdowns, part III
Topics Covered: After a few videos of deep explanation, we see an application of primary breakdowns in real production scene. We discuss how breakdowns affect poses while being applied.
Blocking & Breakdowns教学的第三部分,通过几个教学的讲解,我们现在来看看如何在真实场景制作中应用主breakdowns,我们将讨论breakdown在被应用的时候是如何影响姿势的。长度50分13秒

VTS21 -- Blocking & Breakdowns, part IV
Topics Covered: We wrap up the breakdown section, do some Q&A and go deep into exploring how to integrate a straight ahead animation work-flow into a scene with good structure.
Blocking & Breakdowns的教学的第四部分,我们完成了breakdown部分的讲解,对一些问题进行了解答,接着深入研究了如何将一个无任何修饰的动画集成到一个结构良好的场景中。长度51分20秒

VTS22 -- Walks
Topics Covered: A thorough primer on walks, from basic blocking theory to full on application of the various bodily mechanics. The concepts covered provide a clear base for building out all kinds of walks or all styles.
行走动画,深入的讲解了行走动画的制作,包括了实现各种不同身体运动的基本的Blocking理论。为大家制作各种类型的行走动画提供一个明晰的基础。长度38分13秒,长度37分59秒

VTS23 -- Post Blocking Clean-Up, part I
Topics Covered: Introductory overview of the post blocking clean up process. Highlights common fundamental mistakes and how to move with confidence into what many consider the trickiest part of CG animation.
Post Blocking Clean-Up教学第一部分,Blocking阶段后的清理过程的基本概念,指出其中一些常见的问题,让大家能够非常自信的处理那些被认为是CG动画中最复杂的部分。长度55分36秒

VTS24 -- Post Blocking Clean-Up, part II
Topics Covered: Continuation of how to approach taking a scene from stepped blocking to linear inbetweens as a part of the over-all 'clean up' process. This video focuses on cleaning the "core" of the character first.
Post Blocking Clean-Up教学的第二部分,学习如何将一个场景从Stepped blocking模式转换为有线性inbetween的场景,这个教学集中于处理角色的核心部分。长度56分57秒

VTS25 -- Post Blocking Clean-Up, part III
Topics Covered: Basic spline editing techniques along with a look at how to handle making your own reviews, notes, edits and fixes.
Post Blocking Clean-Up教学的第三部分,基本的样条线编辑技术,还学习了如何制作你自己的评论,笔记,进行编辑于修改。长度48分50秒

VTS26 -- F-Curve Editing Essentials
Topics Covered: A deeper look at the different methods for editing f-curves in CG animation. Additional topics include curve smoothness and keyframe reduction principles.
F-Curve编辑入门,深入的学习了在CG动画中编辑F-curve的不同方法,还包括了曲线平滑与关键帧精简原理。长度47分25秒

VTS27 -- Details & Structure, part I
Topics Covered: A lecture based discussion about the nature, form, purpose and place of details in animation, especially in relation to their use within a larger structure for the movement.
Details & Structure教学的第一部分,对动画中细节的特性,造型与目的还有作用进行了讲解,还特别讲解了它们在更大的运动结构中的用处系。长度45分59秒

VTS28 -- Details & Structure, part II
Topics Covered: Detailed discussion of how to plan, integrate and complete details into a larger animation structure. Includes how to use video reference to study details.
Details & Structure教学的第二部分,详细讨论了如何在大的动画结构中规划,集成与完成细节,还包括了如何使用视频参考来研究细节。长度40分49秒

VTS29 -- Facial Animation , part I
Topics Covered: We begin our conversation about facial animation by exploring the relationship between the body and the face, how the "golden triangle of emotion" comes into play as well as the importance of internal connectivity within facial animation.
面部动画教学的第一部分,我们通过讨论身体与面部的关系来开始讲解面部动画。了解表情的黄金三角的作用与内心现实的重要性。 长度46分06秒

VTS30 -- Facial Animation , part II - Brows
Topics Covered: Everything you wanted to know about brows and more! We focus on mechanics specifically, building a foundation of understanding that allows the animator to express a wid variety of shapes and emotions within the context of believability.
面部动画教学的第二部分,本教学讲解了眉毛的动画制作,集中讲解了运动机制,为动画师制作出各种可信的表情奠定基础。长度1小时1分22秒

VTS31 -- Facial Animation , part III - Eyes
Topics Covered: We look at many areas of detail regarding animating the eyes, the importance of eyeline, integration with the entire face as well as specific ways to move the eyes to give the impression of life and thought.
面部动画教学的第三部分,我们查看了眼部动画制作需要处理的一些细节位置,学习了如何将眼部动画与整个面部进行集成,还学习了如何通过眼睛的运动让角色生动,显得有思想。长度53分32秒

VTS32 -- Facial Animation , part IV- Lipsync Basic Princples
Topics Covered: A clever and immensely effective and simple way to nail lipsync in a very brief amount of time. We cover the framework for creating solid lipsync that can be used in either high footage or low footage scenarios.
面部动画教学的第四部分,在非常短的时间内如何通过一个聪明但非常高效的方式来制作唇部动画。学习了唇部动画创建的的框架,既可用于复杂场景,也可用于简单动画。长度42分25秒

VTS33 -- Facial Animation, part VI- Lipsync Basic Princples 2
Topics Covered: How to incorporate specific emotion into the base blocking of lipsync. Then we look at how to expand this to create specific and unique facial acting performances with speech.
面部动画教学的第五部分,学习了如何在唇部动画的blocking阶段集成进去一些特别的表情,接着我们学习了如何扩展它来创建结合了声音的独特的面部表现。长度45分36秒

VTS34 -- Advanced Acting, part 1: The Power of Subtext
Topics Covered: An idepth lecture that unveils the world of the voice actor's challenge and how the animator can tap into the actor's process to find the real gold in a voice performance.
高级表演课程第一部分,本教学是一个很有深度的讲座,揭示了声音演员所面对的挑战,还有动画师应该如何深入了解演员的表演过程,从而找到声音演出中的一些核心的东西。长度41分16秒

VTS35 -- Advanced Acting, part 2: Motivation & Emotional Goals
Topics Covered: This lecture explore the realms of emtional motivations, playing "goals" and how to express inner emotional realities and goals through gesture and body language.
高级表演课程第二部分,本讲座研究了情绪动机,还有它的目标,如何通过姿势与身体语言来表达内心现实。长度42分32秒

VTS36 -- Animating to Music, part I : History & Basic Principles
Topics Covered: We look at the vanishing craft of how to time animation to work with music by analyzing the structural relationships that music and animation share in common.
根据音乐来制作动画第一部分,历史与基本原理。我们来查看一个即将消失的技术,如何通过分析音乐与动画所共有的结构来根据音乐进行动画时间设置。

VTS37 -- Animating to Music, part II : A Practical Example
Topics Covered: We look at applying the timing of animation to music by analyzing the structural relationships that music and animation share in common.
根据音乐来制作动画第二部分,一个实例。实际学习通过分析音乐与动画所共有的结构来根据音乐进行动画时间设置。

VTS38 -- Body Mechanics, Part 1: The Framework of Energy
Topics Covered: Body mechanics is a popular topic in animation. We look at it from a different point of view- analyzing the energy forces at work in any given motion and how those forces affect the motion- as well as how to accomplish the movement in animation.
身体力学第一部分,能量的结构。身体力学是动画制作的一个热门话题,我们从不同的角度来看待它,分析任何给定动作中的作用力,还有这些作用力是如何影响到运动,还有如何在动画中完成动作。

VTS39 -- Body Mechanics, Part 2: The War Against Gravity
Topics Covered: In this video we look at how the ubiquitous energy of gravity in our world affects our movement. Emphasis is placed on grasping how to transition from the influence of one energy to another in motion.
身体力学第二部分,重力之战。在本教学中我们将来看看在我们身边无处不在,并且影响我们运动的重力。重点讲解了如何在运动中从一种能量的影响转换为另外一种能量的影响。

VTS40 -- Body Mechanics, Part 3: Inertia
Topics Covered: Inertia is studied and examined to understand how it affects motion and stillness. We look especially at breaking down how inertia affects overlapping action.
身体力学第三部分,惯性。本教学研究了惯性,并且通过实验来明白它是如何影响运动与静止状态的。我们特别分解查看了惯性是如何影响多重动作的。

VTS41 -- Cartoon Animation - APT Feedback Video
Topics Covered: This is a real feedback video that I created for one of my advanced APT students. He was learning high energy cartoon animation. This video comprises my teaching and example based teaching using his own work file as the platform for the lesson.
卡通动画 APT Feedback Video。这是我为我一个APT高级课程的学员制作的回复录像。他当时正在学习高能量卡通动画的制作。这个录像包含了我的教授与实例,使用他自己的作品作为本课程的平台。

VTS42 -- Putting it All Together- Animating a Scene, part1
Topics Covered: After 3.5 years of theory and ideas, now we start to show how it all flows togetr in a real world sense. So we start from the beginning of a scene and animate it, explaining every thought and action. In this video we cover scene planning and key pose blocking.
综合应用,场景动画制作一。通过3年半的理论讲解,现在我们开始告诉大家如何将这些知识综合到一起应用到现实世界中。我们从一个场景开始,为它制作动画,解释了每个想法与行动。在本教学中讲解了场景规划与关键姿势制作。

VTS43 -- Putting it All Together- Animating a Scene, part2
Topics Covered: After 3.5 years of theory and ideas, now we start to show how it all flows togetr in a real world sense. So we start from the beginning of a scene and animate it, explaining every thought and action. In this video we cover creating the primary (most important) breakdown that describes how we get from one keypose to the next..
综合应用,场景动画制作二。本教学中我们创建了主breakdown,它描述了我们是如何从一个关键姿势到另外一个关键姿势。

VTS44 -- Putting it All Together- Animating a Scene, part3
Topics Covered: After 3.5 years of theory and ideas, now we start to show how it all flows togetr in a real world sense. In VTS 44 we look at adding in those all important breakdown drawings.
综合应用,场景动画制作三。在本教学中我们学习了如何添加这些重要的breakdown绘画。

VTS45 -- Putting it All Together- Animating a Scene, part4
In this video we continue our series of animating a simple scene involving some physical action and dialog. The focus here is in creating secondary breakdowns and eases.
综合应用,场景动画制作四。在本教学中我们继续制作包含了物理作用于对话的动画场景。这里主要查看的是创建次级breakdown与ease。

VTS46 -- Putting it All Together- Animating a Scene, part5
In this video we continue our series of animating a simple scene involving some physical action and dialog. The focus here is in getting the motion timed out properly.
综合应用,场景动画制作五。本教学的重点是为动画正确的设置时间。

VTS47 -- Polishing An Animated Scene
In this video we wrap up our series of animating a simple scene involving some physical action and dialog. The focus here is going over final polish.
修饰动画场景。 本教学接着前面的动画场景制作,进行最终修饰。

VTS48-- Animating a James Brown Dance: Part 1
In this video we begin a new type of scene to animate- we're doing a cool James Brown inspired dance! We'll take a look at how to use video reference to guide your planning stage.
制作一个James Brown舞蹈动画一。在本教学中我们将开始对一种新的场景进行动画制作。制作的是一个很酷的James Brown舞蹈动画。我们将学习如何使用视频参考来进行规划。

VTS49-- Animating a James Brown Dance: Part 2
A continuation of the James Brown dance animation. This ZIP file also includes the thumbnail JPEGs that I worked out in VTS48 and a QT of the video reference that I studied in creating this project.
制作一个James Brown舞蹈动画二。

VTS50-- Animating a James Brown Dance: Part 3
A continuation of the James Brown dance animation. We get through the shuffle backwards section of the dance-- blocking and cleaning at the same time.
制作一个James Brown舞蹈动画三。

VTS51-- Animating a James Brown Dance: Part 4
制作一个James Brown舞蹈动画四。

VTS52-- Animating a James Brown Dance: Part 5
制作一个James Brown舞蹈动画五。

VTS53-- Animating a James Brown Dance: Part 6
制作一个James Brown舞蹈动画六。

VTS54-- Animating a James Brown Dance: Part 7
制作一个James Brown舞蹈动画七。

VTS55-- Animating a James Brown Dance: Part 8
制作一个James Brown舞蹈动画八。

VTS56-- Animating a James Brown Dance: Part 9 Cleanup
制作一个James Brown舞蹈动画九。

VTS57-- APT Process Videos
Over 3.5 hours of "how I animate" videos previously only provided for students of the Animation personal Trainer course. The download link is for an index page.
本教学超过3.5小时,内容是我如何制作动画,是我以前专给参加私家动画培训的学生使用。

VTS58-- Cartoon Animation, Part 1
Explore the vital differences in cartoon styled animation compared to more realism based approaches commonly seen in CG. Part 1 examines the importance of visual context.
卡通动画制作一。本教学探索了卡通风格的动画与CG模拟真实效果动画的区别,在这里我检验了视觉环境的重要性。

VTS59-- Cartoon Animation, Part 2
Part 2 of cartoon animation looks at the abstract concept of shapes in motion vs. parts in motion. A thorough discussion of smear frames is included.
卡通动画制作二。本教学查看了动画中造型的抽象概念与造型动画的区别。本教学通彻的讨论了smear frames。

VTS60-- Cartoon Animation, Part 3
Part 3 of Cartoon Animation takes time to show in practical steps how to build animation using the concept of changing shapes instead of moving parts.
卡通动画制作三。本教学花时间从实际制作的角度来学习如何使用改变的造型的概念,而非移动造型。

VTS61-- Cartoon Animation, Part 4
Part 4: Cartoon As A Unique Visual Language
卡通动画制作四。作为一种独特语言的卡通。

VTS62 -- Basic Rigging for Animators Part 1: Blocking in the Cor
This series covers some basic use of free auto-rigging tools. This is a simplified approach to rigging for non-rigging types. The goal is to help animators bring their own characters to life rather than always rely on free rigs found online.
动画师的基本RIG操作一。核心部分的制作。本教学教授了一些免费的自动骨骼绑定工具的使用。本教学的目的是帮助动画师不再依赖于网上免费的rigs,而是手工制作自己需要的RIG。

VTS63-- Animator Friendly Rigging Part 2: Skinning Your Dude
Part 2-- we look at some nice effective (and relatively non-painful) methods for skinning your character rig.
动画师的基本RIG操作二。我们在这里学习一些很不错的并且很高效的方法来为角色蒙皮。

VTS64 -- Animator Friendly Rigging Part 3: Alternative Facial Ri
Here in Part 3 we look at some fun and interactive (and less tedious to set up) facial rigging concepts.
动画师的基本RIG操作三。我们在这里学习一些有趣的交互式面部rig制作想法。

 
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