本教学我们学习如何使用VOPs来创建自定义的Shader,我们在本教学的目标是为Patty Pan Squash制作surface shader与displacement shader。讨论的内容包括了Bump shader与displacement shader之间的差异,不同的照明模型,基色应用,色彩RAMP,条纹与图案。我们将介绍VOPs中的色彩编码系统,还有全局输入与输出的作用。
教师介绍: Ari Danesh是一位有12年大学教学经验的视觉特效师与交互式设计师。他最近在UCLA Extension, Moorpark College, 还有CSUN,Ai Hollywood教授HOUDINI,他当前专注的是流程化建模与动画,粒子系统,动力学系统,还有植物仿真。Ari Danesh是SideFX的HOUDINI讲师。
Lesson 3 starts our discussion in how to create custom shaders using VOPs. Our task for this module is to create the surface and displacement shader for Patty Pan Squash. Discussions will include the difference between bump shaders and displacement shaders, different illumination models, base color application, color ramps, stripes and patterns. We will focus on explaining the color code system of VOPs, and what the global inputs and outputs do.
Instructor | Ari Danesh
Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.
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