本教学的主题就是学习,测试与创新。首先我们会讲解一些基本的创建Jiggly / Squishy特效的方法。我们还会学习如何在HOUDINI的SOLVER中添加microsolver,并且将一组制作好的digital assets添加到digital assets中,接着我们会讲解一个测试仿真中不同参数的方法。很多时候我们希望测试很多的值,沃恩会设置一个仿真,并且通过改变特定的值来让它运行很多 次,最后再来对比它们。最后我们将创建一个弹性鸡蛋的碎裂效果,然后在一个很酷的缓慢的场景中设置蛋黄与蛋清。最后一节我们会学习创建一个叫做 Exploder的digial assets,并且在里面导入forces使用Fluids / Pyro / RBD
cmiVFX has released Visco-Elastic Fluids in Houdini. This video is based around the theme of Learn, Test & Create. Firstly we'll be covering basic ways of producing a Jiggly / Squishy effect without heavy techniques. We'll also be learning about adding Microsolvers into Houdini's solvers and using a ready made group of microsolvers wrapped in a digital asset. Next we'll cover a workflow for Testing the different parameters of a simulation. As sometimes there are many different values you'd want to try, we'll set up a simulation and run it many times with certain values changed - then bring them all side-by-side for comparison. Finally we will Create an exploding egg with elasticity, setting up egg white and egg yolk in a cool slow motion scene. As a bonus chapter, we will create an "Exploder" digital asset and import forces for use in Fluids / Pyro / RBD. This video also looks at some brand new Houdini 12.5 features such as Open VDB tools and the Point Wrangle node. |