Digital Tutors公司最新出品的Houdini 9最新特效与动力学方面的教程,学习一种灵活的工作流程以创造现实的动态模拟和粒子的特效,可提高工作效率和实际工程。包含4个小时的项目驱动式培训,让艺术家们学习Houdini粒子和动力学工具
Lesson Outline: 1. Anatomy of a particle simulation 5:45 2. Emission from a location 5:47 3. Emission from geometry 5:26 4. Emitting particles along surface normal direction 5:12 5. Animating emitters to affect particle flow 7:07 6. Driving particles with Forces 5:16 7. Increasing particle emission 2:53 8. Colliding particles with objects 5:29 9. Rendering particles via geometry 6:06 10. Building a quick pinwheel firecracker 5:21 11. Using Events to split sparks on collision 6:02 12. Collecting particle streams 9:07 13. Using the Render POP 6:06 14. Particle sequences and motion blur 8:12 15. Setting up particles as sprites 5:53 16. Animating sprites with expressions 6:22 17. Creating animation on the sprites 9:06 18. Using Vex Builder for Mantra-ready sprites 6:18 19. Introducing rigid body dynamics 5:11 20. Making many rigid bodies by RBD Point Object 5:09 21. Making initial states for RBD simulations 3:12 22. Creating dynamic shards via color-based groups (part 1) 6:28 23. Creating dynamic shards via color-based groups (part 2) 5:25 24. Rigid body constraints 9:57 25. Introduction to particle-based fluids 8:32 26. Particle-based fluid emission 8:51 27. Making cloth objects 5:44 28. Cloth properties - density, resistance and resolution 7:524 29. Dealing with cloth collisions 8:07 30. Making wire simulations 7:19 31. Using the Fur SOP with wires 4:05 32. Guide attributes in the Fur SOP 6:02 33. Wire-based geometry 5:08 34. Deforming geometry with wires 6:11 35. Wires and cloth 6:09 36. Using impact data with CHOPs 9:03
Total Run Time: 3:49:53
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