使用这个新工具能够让你的UV MAPPING工作更快更轻松一些。在CG行业中,你会喜欢使用texture来定义对象的造型与颜色,但是如果你希望将2D的图像应用到3D的模型上, 你就需要进行从2D到3D的转换了,UV MAPPING,就像它的名字所述,是个很繁琐的过程。本教学就是在HOUDINI中找到一种更容易的处理方法,特别是使用本教学将为大家讲解的一个插 件,或者说是一个digital assets。
Make UV mapping much faster and easier for yourself with this new tool and training video. cmiVFX has just released "Houdini Procedural UV Mapping" with Twan de Graaf. In computer graphics, you are likely to use textures to define the shape and color of an object. However, most of the time this will require a transformation from 2D to 3D when you want to apply a 2D texture to a 3D model. UV mapping, as this is called, can be a tedious process, so this series will look at ways to make this process easier in Houdini, specifically by using a plug-in or digital asset created by the author of this video. This digital asset has the capability to automatically create UV maps according to parameters set by the user and it will help with the texturing process itself as well. NOTICE TO VIEWERS: A first party plug-in and some third party models are required to follow along with this lesson. The plug-in can be downloaded as a trial and will work with the free apprentice version of Houdini and the example models can be downloaded for free. |