Spencer Lueders带来了他心的一套关于HOUDINI的教学,本教学将通过带领你学习使用HOUDINI来模拟流体,火焰,烟雾等来提升你的技能,并且会教授你制作高质量动态仿真的时候需要用到的次级元素。
你将会从voxels的基本知识开始学习smoke solver,micro solver与pyro solver。接着我们会继续深入理解Houdini的Flip solver,粒子操作与研究。
对于那些学习过Spencer的人来说,本教学就是一个完美的进阶教学了。
第一周:Voxel就像是欧洲的一个城市 - Voxel剖析
第二周:Smoke在哪里,smoker solver与microsolver
第三周:火 - Pyro solver与sop solver
第四周:是我,还是粒子太懒了?使用Voxel field来操纵粒子。
第五周:每天都会用到的东西 - Flip Fluids。
第六周:更好的展示一个镜头 - 生成次级元素
第七周:仿真流程
第八周:CGI看起来总像是塑料的 - 渲染火焰与流体。
Spencer Lueders returns with his new, content packed Houdini course. This CGWorkshop will take you to the next level using Houdini to simulate fluids, fire and smoke and will teach you the secondary elements required to produce high quality, dynamic simulations.
Starting with the basics of voxels you will learn about smoke solvers, micro solvers and the Pyro Solver. You will then move on to gain a firm understanding of the Houdini FLIP Solver, particle manipulation and heuristics while working on your own simulation projects.
This course will fill quickly as it is the perfect next-step for the many students who have worked with Spencer on any of his previous, highly successful CGWorkshops
Week 1: Voxel Sounds Like A City In Europe – The Anatomy of a Voxel
Week 2: Where There’s Smoke¨ There’s… – Smoke Solver and Microsolvers
Week 3: Fire! – The Pyro Solver and SOP Solver
Week 4: Is It Me Or Are Particles Still Lazy? – Using Voxel Fields To Manipulate Particles
Week 5: Stuff Which Pertains To Everyday Life – FLIP Fluids
Week 6: More Froth Always Sells A Shot – Generating Secondary Elements
Week 7: You Can Talk The Talk But What About Walking – Simulation Workflows
Week 8: CGI Always Looks Plastic – Rendering Fire and Fluids |