提升你的特效技能到一个新的层次的方法就是掌握Houdini的渲染引擎,业界最好的渲染解决方案之一的Mantra。熟悉了Mnantra以后,你将能够渲染出HOUDINI艺术家在电影中会碰到的最困难的特效,将你的特效集成到最终成品中。
本教学将引导学生学习HOUDINI相机与照明的基本知识。接着,三个特效为中心的开发任务将为大家打下渲染的坚实基础。本例子将会模仿实际的特效开发流程,它也会传授给大家经验,并且给到大家一些特效公司常用的解决方案。它们会在难度上不断增加,并且覆盖了照明,渲染与合成的各种情况。
Andrew Lowell是一位参与过多部著名电影制作的特效艺术家,曾在多个国家的多个公司工作过。他是一位多才多艺的艺术家,熟悉音乐,作曲,合成与影视编辑,在特效行业也是非常的有才能。总是着手于制作最困难与最奇怪的特效的制作。他也是一位HOUDINI的教育家与作者,并且开发了很多不同的教育方法。
One of the best ways to step your FX abilities up to the next level is to master Mantra, Houdini’s rendering engine and one of the best rendering solutions in the industry. Familiarity with Mantra will allow you to render the toughest effects a film can throw at the Houdini artist, as well as speak the language of lighting, and seamlessly integrate your effects and shots with final compositing.
This course will guide the student through the very basics of rendering in an exploration of Houdini cameras and lighting. Next, Three FX centric look-development tasks will be explored to build solid foundations with rendering. The examples will mimic on-the-job FX lookdev, which will impart experience dissecting a look and give a few studio ready FX solutions as well. They will increase in complexity and range a full gamut of lighting, rendering, and compositing scenarios.
Andrew Lowell is a Houdini FX artist on numerous films, spanning several years, countries, and studios. He’s a perpetual generalist and his background includes music and mixing, compositing and video editing, and every generalist skill set in the vfx business; always taking on the hardest and weirdest FX tasks in production. He’s also an experienced Houdini educator and author, and has developed many different methodologies for effectively teaching Houdini to both students and professionals.
course syllabus
Class 1: Mantra basics. This class will go through some of the basics. Software basics, such as how to set up cameras, lights, and renders within Houdini will be covered, as well as workflow and aesthetic basics such as the needs for various shots and working methods, and when to make the call as a Houdini FX artist to render your own elements.
Class 2: All about motion blur and cameras. Here motion blur will be covered in depth. Motion blur is one of the most sensitive issues of a rendering workflow. It has to be both correct, and unnoticeable; sometimes even tricked. Here we go through various motion blur practices gathered from different production and technical scenarios.
Class 3: Lighting in FX. Lighting is the key to any good looking element and render. This class explores lighting types, shadow types, and the various applications and techniques to use them.
Class 4: Project 1, Sparks. Having great looking sparks can complement any destruction task. Here we construct a spark system similar to the one made in Transformers 3. This will address issues such as how to render in-scene motion blur, and particle rendering.
Class 5: Project 1, Sparks Continued. This class produces the rendered results of our spark system from the previous class, as well as dives into final compositing and rendering FX interaction lighting passes.
Class 6: Project 2, Dust and Smoke rendering. Rendering dust is one of the most common tasks a Houdini FX artist will undertake. Here we work on constructing a simple dust shader, and rgb lighting as well as passing aov (arbitrary output variables) layers to compositing.
Class 7: Project 2, Dust and Smoke Rendering continued. This class produces the final dust renders, and explore Mantra's delayed load and point instancing functionality which can drastically improve any rendering task's efficiency.
Class 8: Project 3, Magical Effects and Compositing Integration part 1. This three part project involves ground-up look development of a tesla coil. Often Houdini artists are tasked with creating effects such as lighting, magical beams, or various other kinds of abstract look development which blur the lines between the various elements of geometry, animation, lighting, rendering, and compositing. We explore how to approach and set up these tasks in an organized way, and start on the geometry and animation components.
Class 9: Project 3, Magical Effects and Compositing Integration part 2. Here the class explores rendering techniques and passing various geometry attributes to final renders and compositing.
Class 10: Project 3, Magical Effects and Compositing Integration part 3. We go through final deep compositing integration, as well as various specialty lighting techniques such as geometry lighting to match our look both in 3D and in Compositing. |
Fxphd是由专业人士建立的在线视觉特效,后期处理,产品制作教学项目。提供的课程包括了软件教学,艺术教学。包括了NUKE, FLAME, MAYA, HOUDINI, AFTER EFFECTS, FINAL CUT, 色彩等。
fxphd is an online vfx, production, post-production training program led by professionals. We offer both application and craft-based courses, online forums for feedback, and vpn software. Curriculum includes courses in applications such as Nuke, Flame, Maya, Houdini, After Effects, Final Cut, Color, and more. As owners of RED #22, we have been involved with the ground breaking camera since the very first shipments -- and built a solid foundation of on-set and post courses dealing with shooting RED.
Over the history of fxphd, we've grown to become the leading online subscription site for high-end post-production training. Over 90% of our members rate fxphd a "brilliant" or "great" value for their money -- with the same percentage rating their course professors "great" or "exceptional". We'll answer your questions as soon as we are able and if we don't get to it, it's likely one of our members will. You'll find our forums to be incredibly high level - with very little noise. And don't forget to listen to our weekly fxphDOD podcast -- you can listen to this week's episode and all past ones by visiting our fxphd podcast page. |