cmiVFZX发布了全新的Houdini VEX代码控制的群架打斗教学。在本教学中我们将来制作你会在群集动画中需要的事件系统,这些是默认的工具架工具没有的。在本教学中Randy讲到了骨骼绑定转换,骨骼导入,导入问题解决,群体总体,多组群体,仿真,地形约束代理,目标寻找,材质风格表,形成标志等。我们将制作好几个小型代码系统,例如事件状态监测,转变查看,接着我们将使用所学到的东西来制作一个大型的系统,它叫做“群殴引擎”。我们要围绕着这个assets来构建代码。制作一个自定义的VEX代码系统来支持assets的特定功能。在制作过程中,我们将使用最好的代码单元来制作方便以后扩展的代码。 cmiVFX has released brand new Houdini Crowd VEX Custom Slugfest a VEX based code system for managing agent states within the Houdini Crowd system. Over the course of the training we will develop a robust event system that will allow you to customize your crowd needs above and beyond what the standard shelf tools offer. In this series Randy Sanders covers rig conversion, rig import, import fix-up, crowd population, multi-group crowd participants, simulation, constraining agents to a terrain, seeking goals, material style sheets and forming logos. We are going to build a couple mini-code systems such as: event state detection and transition viewing. Then we will take what we have learned to make a much larger system called the ‘SlugFest Engine’. The concept around this is to build the code around the asset. Craft a custom VEX code system to support the specific features of the asset. In the process, we will be using best coding practices to make the code flexible enough to be altered and extended at a later time. When it comes to intriguing Houdini content, look no further than cmiVFX.com!
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