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CGSociety | Houdini PyroFx in Film Production(电影制作中的PyroFX使用教学)中英文翻译服务

类别 视频教学介绍//
名称 CGSociety | Houdini PyroFx in Film Production(电影制作中的PyroFX使用教学)
编号 CG-2048
软件版本
时间 22小时20分
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使用HOUDINI与其自带的流体解算器PYROFX,Ruben将为大家演示如何创建最高水准,让人印象深刻的烟火特效。在这个过程中你将学习到一些最常用的视觉特效,从勾勒彩色烟柱到燃烧整个城市

在创建复杂的设置之前,你会先来学习一些较小的模拟,从而熟悉这个solver。

鲁本的目的是帮助大家扩展故事片制作特效制作的可能性。你还会学习到如何优化工作流程与提升效率

每个镜头都会通过专业的产品制作角度来之最。使用的是行业标准的工作流程来尽可能的做好视觉特效。教学结束的时候,你将能够创建高超的视觉特效镜头,并且为你自己的烟火特效创建自定义的otls

鲁本当前是索尼图形图像运作公司的特效总监,制作了2015年发行的电影,像素大战。在这之前,他在多伦多的Mr X. Inc公司工作。在这里他开始使用HOUDINI,并且为生化危机五开发了工具。

鲁本还在伦敦的的The Mill工作过,参与制作的电影包括了新特警判官,梅林传奇,辛巴德,神秘博士,神探夏洛克等。

Using the power of Houdini and it's native fluid solver, PyroFX, Ruben will show you how to create state-of-the-art, high-impact pyrotechnic effects. You will cover some of the most commonly used visual effects along with learning everything from sculpting coloured smoke plumes through to burning down whole cities!

You will start with smaller simulations so that you are familiar with the solver before creating more complex setups. Using Houdini's flexibility to build custom shaders and microsolvers, you will be able to create highend FXs.

Ruben's overall aim is to help you push the boundaries of what's possible in a feature film production pipeline. You will also learn how to optimize your workflow and productivity.

Every shot will be approached from a professional production perspective utilizing industry based workflows to make the most of your visual effects. By the end of the course, you will be able to create spectacular visual effects shots and build your own custom otls for Pyro.

Ruben is currently an FX TD at Sony Pictures Imageworks Vancouver, working on the 2015 release: Pixels. Prior to that he was in Toronto working as a FX TD for Mr X. Inc where he starting working with Houdini and developing tools that he went on to use on Resident Evil, Retribution, Carrie, Pompeii and others.

Ruben has also worked at The Mill in London, contributing to productions such as Dredd, Merlin4, Sinbad, Dr Who and Sherlock.
WEEK BY WEEK OUTLINE
Week 1 - Colored Smoke and Vorticles

This lesson will cover how to setup custom shaders and how to add colors to our fluids.

You will also learn how to build microsolvers

Week 2 - Large scale oil and smoke plumes

There's an art to getting detailed and realistic smoke columns that typically, is overlooked. We will be looking at the different approaches to creating realistic effects such as these. It is a very indepth topic with many aspects to cover.

The aim is to prepare you to art direct the many looks you can create within PyroFX!

Week 3 - Pyroclastic Flow

This week we will focus on a favorite of effect of many blockbuster Hollywood films - a destructive pyroclastic cloud wiping out a house!

Week 4 - Fire - Part 1

This week is part one of how to deal with the fundamentals of creating realistic fire effects for feature film production.

We will start with small scale fires and over the next two weeks, we will advance to burning entire cities to the ground.

Week 5 - Fire - Part 2

This is week is part 2 of our focus on fire! This week should see us move into the area of whole cities burning to the ground.

Week 6 - Explosion Tools - Part 1

Over the next three weeks, we will over how to build several OTLS to generate powerful explosions involving several simulations: fire, smoke, dust, shockwave, fireball, etc..

This is a very complex part of the course and requires a full three weeks of concentrated learning.

Week 7 - Explosion Tools -Part 2

This is the second week of out learning how to building OTLS. We will continue to build on what we have learnt so far and head towards a final explosive week!

Week 8 - Explosion tools -Part 3

During the final week of the course we take everything we have learned and turnit up to eleven!





 
 
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