本教学的目的是带领大家学习商业广告中的动态图像动画的制作流程。 整个的构思就是使用HOUDINI中的SOPS,PARTICLES还有CHOPS来创建各种用户界面与动态图像元素。本教学还会涉及到材质,渲染,最终将在AE中进行合成 The aim of this commercial training is to take you through the process of creating the Motion Graphics animation shown in the promo. The idea is to create a variety of User Interface and Motion Graphics elements using a combination of SOPs, Particles and CHOPs in Houdini. The training will also cover setting up the materials, rendering and an overview of the final compositing in After Effects. The training is broken into 3 parts. Each part will cover the creation of individual elements required for the final animation. part 1 contents Base Grid - Creating and animating the base grid on which the UI will be formed. Outer Ring - Setting up the outer ring Outer Ring contd. - Creating the internal structure of the ring Outer Ring particles - Generating the particle system which will create the curves connecting the two rings Outer Ring final - Using the particle system to create geometry and affecting geometry animations Centre particles - Using goals and particles to form the centre rings Centre Ring A - Creating the inner ring animation using a simple sin function Centre Ring B - Creating the mid ring animation and using carve to create the design Centre Ring C - Creating the outer ring animation based on normals and rotation and adding text based animation to create a timer part 2 contents Wavy Rings - Creating a set of displaced rings and animating moving grids over the rings to add complexity Charts and Graphs - Using CHOPs to create animated bar graphs and line graphs Globe - Creating a globe that will enclose the centre rings using a combination of particles and SOPs Hex Ring - Creating the final ring element for the main UI Hex Ring Particles - Adding additional details to the element via particles Combine - Combining all the various elements and timing the animation using Timeshift Icon - Creating the centre Icon animation using particles with velocities derived from the original object animation Landscape - Generating and animating the main landscape using VOPs Contour Lines - Extracting and animating Contour lines from the landscape part 3 contents Sun - Creating a particle based sun using goals and noise Clouds - Adding Clouds on top of the landscape using a combination of particles and SOPs Rainfall - Generating rain from the previously added clouds Green - Using the rain particles to turn the landscape green Tree - Modeling and animating a tree asset to add to the landscape Populate - Copying the tree onto the landscaping Final Combine - Combining all the landscape elements and timing the final animation Materials and rendering - Setting up the materials, adding width and pscale attributes and setting up takes for rendering Compositing - Looking at the final composite file from After Effects
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