本教学将来通过创建一个项目来带领大家学习HOUDINI中的方方面面,但是并不让项目太过复杂或者是技术化 本教学中我们将学习一系列的主题,包括了程序化建模,多边形建模,环境生成,云彩建模,CHOPS,RBD,还有约束网络,烟雾模拟,材质,HDRI照明,设置TAKE,渲染,并最终在AE中合成 The idea behind this training was to create a project that will take the viewer through a variety of aspects of Houdini without making the project overly complex or technical. Over the course of this project we will cover a whole range of topics which include Procedural modelling, Polygonal modelling, Environment Generation, Cloud modelling, CHOPs, RBD, Constraints Network, Smoke Simulation, Materials, Lighting using HDRI, setting up Takes, Rendering and Final composite in After Effects. The training is broken into 3 parts. You can read the details of each part below the break. part 1 - modelling the rocket ship Content Details - 10 Video Chapters (with Audio) Duration - 2 hrs Rocket Shape - Setting up the basic Rocket shape using VOPs Cockpit - Modelling the cockpit using the Ray SOP and the Cookie SOP Rocket Panels - Adding details to the Rocket body by dividing it into panels Control Panel - Adding charging lights on one of the panels Cable - Adding a fuel cable to the side of the rocket. Rivets - Modelling rivets on the rocket body and controlling their size using Pscale Rocket Nose - Modelling the rocket nose and ensuring the size is linked to the size of the rocket Exhaust - Build the rocket exhaust by extracting curves from the base of the rocket body Rocket Body - Constructing the rocket body Rocket Final - Adding finishing touches to the rocket model Part 2 - Modelling the scene and Animation using CHOPs Content Details - 8 Video Chapters (with Audio) Duration - 2 hrs 20 mins Air Pump - Modelling the air pump using the poly modelling tools in Houdini Launchpad - Building the foreground hill on which the Rocket stands and adding the grass Hills - Using a combination of cellular and noise textures to build the background hills Trees - Modelling the trees on the hills Flowers - Adding some flower like structures on the hills Clouds - Modelling custom clouds using the Cloud SOP and the Clouds noise SOP. CHOPs - Animating the rocket body and the air pump using procedural animation curves generated using CHOPs Rocket Animation - Adding additional animation to the rocket using simple keyframes part 3 - modelling the scene and animation using chops Content Details - 9 Video Chapters (with Audio) Duration - 2 hrs 27 mins Cable RBD set up - Setting up the RBD set up for the cable animation Constraints Network - Adding the constraints to the RBD set up Cable Construction - Constructing the cable out of the simulated RBD objects Smoke Set up - Setting up the elements required for the smoke simulation Smoke Simulation - Simulating the smoke for the exhaust Lighting - Lighting the scene using a combination of HDR images modified using COPs and the sun and sky system Materials - A basic explanation of the Mantra Surface and building the materials required for the scene Takes - Setting up takes and passes for the final render Rendering and Compositing - A brief look at the Mantra render setting and the final composite in After Effects
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