本教学的目标是带领大家学习茶与甜点制作的全过程。从建模到渲染,最终在HOUDINI中着色。通过本教学,你将能够更好的掌握HOUDINI,将它作为你3D制作的主要工具。 本教学包括了多边形建模,程序化建模,动力学,着色器制作,照明,渲染与数码调光 本教学分成了两部分,第一部分将对整个的场景建模。第二部分将处理照明,着色,渲染。 The aim of this commercial training is to take you through the process of creating the "Tea and Cookies" image, all the way from modeling to render and even the final color grading entirely in Houdini from scratch. This should help you gain a better perspective towards using Houdini as your primary tool for creating 3d content. The training will take you through various aspects of Houdini including, Polygonal Modeling, Procedural modeling, Dynamics, Shader Building, Lighting, Rendering and Color Grading. The training is split into to parts, each part is available separately. Part 1 will cover the modeling of the entire scene and Part 2 shall deal with the lighting, shading and rendering the final image. Given below are the details regarding the two sections. part 1 - modeling Modeling the Jam bowl - Basic Introduction to poly modeling in Houdini Modeling the spoon - Using attributes and ramps to control poly modeling Modeling the Cup - procedural modeling of the cup. In 3b we will model the saucer Modeling the Tea - Extracting the tea liquid surface from the cup geometry Modeling the Cookie - Painting Attributes and adding displacement using VOPSOP to add details Copy stamping and Cookies - Understanding the basics of copy stamping to creating copies of the cookie Modeling the Tray and the Crumbs - Using scatter and voronoi fracture for modeling Modeling the Jam - Using RBDs and VDB toolset for modeling part 2 - light, shade and render Lighting the scene - Adding lights and setting up the camera and the render engine HDRI - Adding an HDR for reflections and additional information about lights Material Basics - Understanding the capabilities and limitations of the Mantra Surface Shader Steel Material - Using the Material Shader builder to create the Steel shader and using textures to control various channels Plastic Tray - Making a plastic material for the tray. Learning how to use multiple UV channels. Adding bump mapping Porcelain - Using SSS to create a porcelain shader. Flooring material - Learn how to mix multiple texture maps to create complex surfaces. Tea Material - Controlling material properties via Geometry Attributes. Using Absorption to create liquid shader Jam Material - Creating a shader for the jam. Using Caustics for better lighting Cookie Shader - Creating complex displacement to make the cookie material Color Grading - Defining the look of the final render by using the compositing section of Houdini
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