Maya是时下一个极端流行的三维动画制作软件,MEL是Maya追求者渴望的巅峰技术,掌握MEL代表着Maya技能的全面逾越。在本教程中, Kevin Mannens 提供 一份详实的关于怎样简化和完善你的特效艺术设计,包括在动力学及粒子等等中的应用。通过教程你可以学习国际MEL大师Kevin MANNENS他怎样在Maya三维世界里自由“掌控”着MEL语言。通过本教程视觉特效动画设计师依赖表达方式可建立用其它动力学技术不可能建立的3D 多样复杂的运动和行为。并通过精彩实例让读者系统地运用MEL做出高级别的制作效果。让我们在这三张Gnomon MEL教程中共同掌握MEL在CG设计中的奇葩艺术之巅!
In MEL For Effects Artists, effects technical director Kevin Mannens offers an in-depth and hands-on dissertation on how to streamline and perfect your effects pipeline. This lecture demonstrates how to speed up your cloth workflow based on your production needs, streamline rigid body dynamics, workaround particle limitations, add functionality to Maya’s hair engine, and make your code more dynamic and productive in a harsh production environment.
01: Rigid Body Add-ons 02: Baking out Softbodies in a Blendshape 03: Particle Motion Paths 04: Speeding up Your Cloth Workflow 05: Dynamic Surface Constraints w/ Hair Follicles
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