这个教学针对富有经验但不熟悉Houdini的3D艺术家而设计的。教学包含超过五个小时的课程和大量实例。Houdini作为高级动画效果软件有着非凡的历史。老练的电影效果师Garman Herigstad揭开其神密创造动画的方法。他从介绍Houdini界面入手到通晓软件,样例包括带有音频数据的动画,使用移动的连续图像修改几何体,粒子动画的建立,基础材质的创建。Houdini的"Takes"也包含在内。 主题: --界面概述 --程序上的动画 --程序上的建模 --Metaballs --带音频数据的动画 --粒子动画建立 --基础Shader Creation --Shader Vector操作 --表达式写作 篇章 01: 发现帮助和使用样例文件 02: 学习 GUI, 建立一个桌面 03: 建模基础和动画 04: 使用音频文件到动画几何体和粒子 05: NURBS 建模 06: 介绍VOP Surface Shader Creation 07: 使用2D图像用于效果建模 08: Houdini 说话: 行话与俚语 09: 表面操作和表达式列表 10: 关于掩饰艺术
Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files. With Houdini's strong history as a high-level effects animation package, seasoned feature film effects artist Garman Herigstad helps demystify its unique procedural approach to creating animation. He introduces Houdini's interface to establish familiarity with the software, and then presents its powerful step-by-step procedural approach, which allows for great variations in results leading ultimately to a faster production workflow. Examples include driving animation with audio data, modifying geometry using moving image sequences, particle animation setup, and basic shader creation. Houdini's "Takes" versioning is also introduced.
Interface Overview Procedural Animation Procedural Modeling Metaballs Animation With Audio Data
Particle Animation Setup Basic Shader Creation Shader Vector Operations Sharing Data Within Houdini Expression Writing
01: Finding Help and Using Example Hip Files 02: Learning the GUI, Building a Desktop 03: Basics of Modeling and Animation 04: Using Audio Files to Animate Geometry and Particles 05: NURBS Modeling 06: Introduction to VOP Surface Shader Creation 07: Using 2D Images for Effects Modeling 08: Houdini Speak: Jargon and Slang 09: List of Surface Operators and Expressions 10: About the Cover Art
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