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CG Academy | Intermediate Rigging 1:FK Spine Leg&Foot Rig(脚部动画控制设置教学)中英文翻译服务

类别 视频教学介绍//
名称 CG Academy | Intermediate Rigging 1:FK Spine Leg&Foot Rig(脚部动画控制设置教学)
编号 CG-348
软件版本
时间 2小时
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Paul Neale在他的这张DVD教学中,使用了完全不同的方式来完成角色的动画骨骼设置,整个DVD涉及到了IK,FK,表达式,脚本和反应堆控制器等技术,不管你是初学者和专业的rigging TD都适合.

在这个DVD教学中,Paul将带给你通过使用FK系统与有线控制物体协同索具怪物。然后他示范如何使用reactor控制器来建立反向足部索具和按照自定义特征来促进一个光滑的足部转动系统。最后我们学习如何使用表达式控制器修正腿部骨骼来建立一个能活动的腿部伸展系统。

这个DVD教学是针对比较熟悉索具基础诸如IK和FK系统,表达式,Script 和 Reactor控制器等等的3dsmax用户,这张DVD随同这个系列的其它教学是针对通过获得这些基础的技能来提升你的水平,让你建立灵活的,易用的和能快速工作的产品级水平的角色索具!

In this DVD Paul will take you through rigging the Ogre’s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.

This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
  
Chapter 01: Creating The FK Spine
How to create a Forward Kinematic based spine rig.

Chapter 02: Control Objects
Paul shows how to create the control objects that will be used for the various aspects of the rig.

Chapter 03: Constraints & Wiring Paramaters
The FK Spine is setup by connecting it to its control objects via orientation constraints and parameter wiring.

Chapter 04: Leg & Reverse Foot Rig
Paul creates the bone rig necessary for the reverse leg/foot rig (a rig that allows for foot-roll)

Chapter 05: Scripted Custom Attributes
A set of Custom Attribute based controls is needed for the foot-roll rig. Here Paul shows how their creation can be automated via MAXScript.
    

Chapter 06: Modifying Custom Attributes
Once created you may need to modify the Custom Attribute based interface. Paul shows how this can be done via MAXScript.

Chapter 07: Reactor Controllers
Paul moves on to show how the various foot controls can be rigged up to their respective bones via the Reactor Controller interface.

Chapter 08: Leg Stretch System
As the inverse foot rig can become detached from the ankle, Paul shows how we can modify the leg IK system so that it auto-stretches when the foot is extended too far.


 
 
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