在本教学3个多小时的教学中您将学习到HUNDINI中工业级的渲染工器Mantra的使用方法.
Lesson Outline: 1. Introduction and Project Overview 1:45 2. Working with project files 4:02 3. Crendering basics 8:02 4. Rendering image sequences 7:41 5. Using Mplay 7:07 6. Using mcp 4:48 7. Rendering extra channels 8:51 8. Rendering planes to separate files 3:50 9. Compositing deep/shallow outputs 7:20 10. Rendering in passes 9:47 11. Compositing and matte shading 6:10 12. Rendering with Takes 4:41 13. Adding shadows and creating a shadow pass 5:34 14. Completing and rendering a shadow pass 10:02 15. Depth of Field effects 7:17 16. Motion Blur: Transformation 6:37 17. Motion Blur: Deformation 5:50 18. Motion Blur: Velocity 5:06 19. Velocity Blur Tricks 7:14 20. Micropolygon Rendering engine 9:17 21. Raytrace engine 5:34 22. Physically Based Rendering engines 8:40 23. Converting to RAT files 4:48 24. Ambient Occlusion 9:25 25. Image-Based Lighting 5:07 26. GI Path-tracing 5:07 27. GI Cache and Final Gather 6:29 28. Adding Caustic effects to the render 7:04 29. Editing shaders and lighting for a better Caustic pass 8:11 30. Outline rendering 3:01 31. Building and rendering clouds using volumetric system 6:17 32. Converting the geometry into a volume using Metaballs 8:10 33. Mantra archiving
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