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Digital tutors| Introduction to Fluids in Houdini(Houdini液体入门)中英文翻译服务

类别 视频教学介绍//
名称 Digital tutors| Introduction to Fluids in Houdini(Houdini液体入门)
编号 CG-526
软件版本
时间
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在本教学中您将学习到基于粒子与体积的Houdini模拟制作,并学习制作产品级的火,烟,液体效果. 本教学长度超过3.5小时.

Learn a flexible workflow to particle-based and volume-based simulations in Houdini and production-applicable techniques to creating realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists.

Popular highlights include:

    * Particle-based Fluids
    * Volume-based Fluids
    * Ripple Solver
    * Viscosity
    * Fire, Smoke and Liquid simulations
    * Smoke Solver
    * Smooth Particle Hydrodynamics
    * Microsolvers
    * Visualizing Simulation Attributes
    * Rendering Fluids in Mantra
    * Source, Sink and Pump
    * Physical Properties
    * Rigid Body Dynamics
    * Gas Constant
    * Fuel and Temperature
    * Vorticles
    * Caching
    * Forces and Expressions
    * Creating and Painting Attributes

Lesson Outline:
 
1.  Introduction and Project Overview  1:44
2.  Particle Fluids: creation and visualization  8:55
3.  Particle Fluids: setting up collisions  9:07
4.  Particle Fluids: caching and rendering  6:12
5.  Emitting particle fluids  6:54
6.  Sinking particle fluids  5:44
7.  Emitting and sinking from objects  5:06
8.  Pouring liquid into a container  8:30
9.  Physical properties  4:46
10.  Particle fluid surfacing  10:28
11.  Beginning to mix liquid colors with microsolvers  6:25
12.  Mixing liquid colors with microsolvers  8:50
13.  Final simulation tweaks  7:44
14.  Using the Sculpted Particle Fluid tool  6:20
15.  Working with Liquid Containers  8:01
16.  Liquid emission and interaction  6:10
17.  Continuing liquid emission and interaction  9:38
18.  Initial states and liquid caching  7:03
19.  Rendering liquids  4:26
20.  Smoke and fire solvers  6:08
21.  Starting the smoke stack simulation  6:13
22.  Driving simulations with forces  7:30
23.  Finishing the smoke stack  8:03
24.  Building a cigarette fume with 2d containers  5:45
25.  Adding vorticles  7:55
26.  Shading and rendering the fume effect  6:53
27.  Using the Burst into flame tool  6:35
28.  Ripple solver setup  6:05
29.  Simulating ripple-inducing raindrops  9:49
30.  Per-point ripple solver attributes  6:44
Total Run Time:
 3:28:39









 
 
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