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CG Academy | HLSL Shader Creation 2 Light & Shading Models(HDSL材质制作教学:灯光与材质模型)中英文翻译服务

类别 视频教学介绍//
名称 CG Academy | HLSL Shader Creation 2 Light & Shading Models(HDSL材质制作教学:灯光与材质模型)
编号 CG-531
软件版本
时间 3.5小时
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本教学是HDSL材质制作的第二张教学,在本教学中Ben教授给大家如何在HLSL中创建为主建筑创建材质与灯光系统.他展示给大家创建一个环境光,漫反射,镜面效果的材质,并给大家讲解了联合使用HDRI环境贴图与baked Ambient Occlusion来加强环境贴图效果.Ben还在教学中给大家讲解了如何创建点,直接光源等.另外教学还探索了当今标准的材质模式,包括了Phong, Blinn, Cook/Torrence and Oren/Nayar.

In this second DVD in our HLSL Shader Creation series, Ben Cloward explores how you can create the main building blocks of a lighting and shading system in HLSL. He shows how you can build shaders to represent the Ambient, Diffuse and Specular components of surface shading. How to enhance your Ambient shading by using a combination of convolved HDRI environment maps and baked Ambient Occlusion. Ben also shows you how to create Point, Directional and Spot light sources. And we wrap up with a practical exploration of some of today’s standard surface shading models, including Phong, Blinn, Cook/Torrence and Oren/Nayar.








 
 
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