Feng在艺术中心设计学院学习的工业设计。此后他参与了多个项目的制作,包括视频游戏,电视广告,电影设计,游乐园游乐设施的设计。客户包括了卢卡斯影业,迪士尼,Blur Studio,EA游戏公司,GT Interactive,Origin Systems,微软,Film Roman,联合影视,华纳兄弟,Sierra等。在卢卡斯影业中,Zhu的工作重点是新环境的制作,刚体表面的设计,包括了车辆,机器人,还有《星战前传之西斯的复仇》中道具的制作。
Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.
books and DVDs.
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本教学将一个完整环境设计的整个过程分解后呈现在学员面前,首先介绍了透视基础知识,然后用实例讲解了缩放与合成的运用,接着讲述了灯光运用的基础知识,最后是FENGZHU用实例绘画教授大家如何根据不同的主题绘制不同的环境
This DVD breaks down the individual components necessary to stage a successful environment design. First covered are the basics of perspective, followed by demos explaining the use of scale and composition. Next, the fundamentals of lighting and values are illustrated. Finally, watch Feng sketch out various environments, incorporating all the topics covered above.
Perspective Review Camera Angles Thumbnails Shot Planning
Use of Scale Use of Value Composition
01: Introduction 02: Perspective Review 03: Camera Placement 04: Foreshortening Trick 05: Using Scale 06: Basics of Composition 07: Using Value 08: Review Using Examples 09: Additional Demos 10: Credits |